Installation Notes and Screenshots for reference

Yesterday we spent a lot of time trying to make sure that UDP communication was working correctly in the MocapLab aaaand it took a while, even though I had succeeded in making things work in 2 different computers I realized (a little too late) that most of that configuration had been done in UE 5.3, but because the Kinect software we are using requires 5.1 to work I ran into some new issues that I hadn't seen. Mainly that the C++ files were not being generated and it required a bunch of fiddling around with dependencies to make it work. Yash build some changes in the dotnet paths and after restarting the pc it seemed to work pretty well. (that took us several hours)




In turn it meant that I couldn't set up complete MIDI coms, so here are some references hoping I get to do that quickly today.

First, the Array to Trigger Macros are connected to a Timeline, which itself is connected in the Play from Start Exec slot and outputs the New Track value 


When a new timeline is open I need to select a float track, in an ideal world each track could have their own numerical channel but I digress.


Each timeline you make has to have a length of 10 and go from 2 in its first point, to 0 in its last. when you click on the keyframes it allows you to move the value accurately. Use an add node to add all the timeline values together and feed that into the MIDICCOut Macro.


These values are exact, so copy them as they appear.

Lastly, in its current configuration the sensor is turning on and off the device. If I finish the set up, I should be able to create all the triggers and move the functions as they stand to begin play and end play.



Comments

Popular Posts