Unreal Blueprint Updating

 I promise I will do a post looking at the music development side, but it tends to be very dependant spontaneous work so it will probably be easier to write after I'm done doing it.

This post, for the same reason will be much more focused on descriptive development rather than examples of bps I will look at those when I have access to them. But for the last few Mocap meetings I've been there organizing the development of the blueprint. I heavily changed the way the blueprints organize the UDP connection so that multiple reads are not necessarily translated into multiple augments to the overall discomfort index. In its current disposition every press is independent and sends a tone signal to VCV while at the same time not updating the value every frame.

I also changed the way the blueprints call for new information to only perform certain actions when an update happens. which in turn, helped me figure out how to change values of lights and effects using the in-game events rather than the constant update tick I had been using thus far.

All of this seem like relative rambles, I'll do a complete blueprint explanation later.

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