VCV immediate feedback

as So a version of the music that I was playing until now was using some of the immediate probkey feedback that is tied to the clock to send random boops that got darker the higher the discomfort index got. To create immediate feedback I removed the whole boop section and connected the sending nodes (mentioned in the previous post) that react every time a UDP value changes, to new probkey sections, these sections in turn are tied to a very elaborate delay effect that generate a small log of immediate inputs, slowly generating a louder melodic line that can be played by the person touching the sensor, including the fact that a longer touch will feed a constant tone until it changes back when released.

The delay makes it so that immediate feedback is apparent, but also build upon itself very nicely. Since there are different levels of touch sensors, the idea is to connect each of them to slightly more dissonant progressions compared to the base one from which the base playing is constructed.


The theory here is that each time a person touches a sensor it will give immediate feedback that plays out accordingly to the interactions with the person.
Additionally, Vivian asked for changes in volume so that the overall volume of the music in the piece will get louder and louder the more time passes. So in its current version I have added a Sine wave that is present in the scene and predates all other sound for whom the volume will change over a longer period of time. I need to add more effects and find more interesting ways in which the music changes from beginning to end but one step at a time.



Comments

Popular Posts